Textures; Material; paper mache; corrugated iron; hair.
Shadows; Play with movement; across scene; across textured background (Aardman Classics). Lighting; to provide long and short shadows; multiple shadows; etc.
Lighting; Dark and shadowy (Quay brothers); nightmarish; creepy; dark; moody atmosphere; etc.
Aardman Classics (2004); Madman Entertainment; Australia:
- Pib & Pog (1994); Sound effects; noises made by characters
- My Baby Just cares for Me (1987); Use of light to create illusions. For example; Light coming through 'window' onto 'bedroom wall'
- Pop (1996); Use of light to create illusions. For example; Moving shadownbs and light across top of screen creates the illusion of light reflecting off water
- Adam (1991); Clay. Concept of Metalepsis ('Hand of god'). Use of speed and timing, for example; blurred movements to show speed - when ground is spinning, when the hand picks Adam up to shake him, etc
- Humdrum (1998); Use of shadows for characters. Use of textures on setting; for example; "You want a game of chess?" - wall uses similar textures and colours as previous scenes, but incorporates a light checkered pattern reminiscent of a chess board. Colours; textures and movement of setting also changes between the two characters and their differing moods; while also presenting a combination of textures when the characters share the same onscreen space
Aardman Classics (2004); Madman Entertainment; Australia:
- Pib & Pog (1994); Sound effects; noises made by characters
- My Baby Just cares for Me (1987); Use of light to create illusions. For example; Light coming through 'window' onto 'bedroom wall'
- Pop (1996); Use of light to create illusions. For example; Moving shadownbs and light across top of screen creates the illusion of light reflecting off water
- Adam (1991); Clay. Concept of Metalepsis ('Hand of god'). Use of speed and timing, for example; blurred movements to show speed - when ground is spinning, when the hand picks Adam up to shake him, etc
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| A still from Adam (1991) |
- Humdrum (1998); Use of shadows for characters. Use of textures on setting; for example; "You want a game of chess?" - wall uses similar textures and colours as previous scenes, but incorporates a light checkered pattern reminiscent of a chess board. Colours; textures and movement of setting also changes between the two characters and their differing moods; while also presenting a combination of textures when the characters share the same onscreen space
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| Above and below: Stills from Humdrum (1998) |



